<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Patch on Freak Net</title><link>https://freak-net.jp/en/tags/patch/</link><description>Recent content in Patch on Freak Net</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>Freak Net</copyright><lastBuildDate>Wed, 11 Mar 2026 23:35:00 +0900</lastBuildDate><atom:link href="https://freak-net.jp/en/tags/patch/index.xml" rel="self" type="application/rss+xml"/><item><title>Meta Adjustments: Character Build Collections Adjusted in the Update</title><link>https://freak-net.jp/en/game-strategy/meta-adjustments-character-build-updates/</link><pubDate>Wed, 11 Mar 2026 23:35:00 +0900</pubDate><guid>https://freak-net.jp/en/game-strategy/meta-adjustments-character-build-updates/</guid><description>&lt;img src="https://freak-net.jp/img/thumbnail/meta-adjustments-character-build-updates-en.png" alt="Featured image of post Meta Adjustments: Character Build Collections Adjusted in the Update" /&gt;&lt;p&gt;Balancing updates can turn underused characters into meta picks. We analyze recent skill updates and outline revised setups for runes, stats, and active abilities.&lt;/p&gt;
&lt;h2 id="the-shift-in-competitive-tier-lists"&gt;The Shift in Competitive Tier Lists
&lt;/h2&gt;&lt;p&gt;Discover which adjust scaling options or cooldown decreases made specific character classes highly viable for competitive modes.&lt;/p&gt;
&lt;h2 id="reading-patch-notes-effectively"&gt;Reading Patch Notes Effectively
&lt;/h2&gt;&lt;p&gt;Understanding patch notes requires looking beyond numerical changes. A 10% damage buff may seem small, but combined with cast time reductions, it can transform a character&amp;rsquo;s viability. Look for changes to skill mechanics that open new combo possibilities. Attribute resistance adjustments can shift the entire meta away from certain damage types.&lt;/p&gt;</description></item></channel></rss>